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  <id>tag:dreamwidth.org,2009-04-18:91329</id>
  <title>Aeronautic Primates and Other Delights</title>
  <subtitle>Why NOT a Monkey with a Jetpack?</subtitle>
  <author>
    <name>Nate</name>
  </author>
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  <updated>2010-02-17T23:01:48Z</updated>
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  <entry>
    <id>tag:dreamwidth.org,2009-04-18:91329:406562</id>
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    <title>Bioshock 2 Three Hours In</title>
    <published>2010-02-17T23:01:48Z</published>
    <updated>2010-02-17T23:01:48Z</updated>
    <category term="games"/>
    <category term="bioshock"/>
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    <dw:reply-count>5</dw:reply-count>
    <content type="html">I'm about three hours in. So far, I can agree that this sequel is faster out of the gate and a bit creepier than the original, but it's... missing something. A certain depth. Playing Bioshock was equal parts shoot 'em up and visual novel. This new game doesn't have the same sort of narrative immersion going for it so far. &lt;br /&gt;&lt;br /&gt;Then again, I'm not that far in. Maybe it's slower to start than I supposed.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=jetpack_monkey&amp;ditemid=406562" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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